fusion 360 draw vertical line in 3d
The March 2022 Fusion 360 update brought several enhancements to 3D Sketching. Make sure you lot have version ii.0.7805 or newer.
Earlier the update, 3D Sketches were cumbersome and difficult to handle. Creating 3D sketches required the use of the Move command. It proved to be a slow and confusing process, unlike 3D Sketching from competitors, such every bit Solidworks.
- Sketch Commands Supported past 3D Sketch
- Sketch Constraints Supported by 3D Sketch
- Differences Between 2D and 3D Sketching
- When to Use 3D Sketches
- Create a 3D Sketch in Fusion 360
- Practice a 3D Sketch – Sweep a Side Tabular array
Sketch Commands Supported by 3D Sketch
This Fusion 360 update brings new 3D sketching behavior to the following sketch features:
- Line
- Rectangle tools
- Betoken
- Spline tools
- Circle tools
- Conic Curve
- Ellipse
- Polygon
Sketch Constraints Supported by 3D Sketch
3D Sketches likewise support the use of the following sketch constraints:
- Horizontal/Vertical
- Ancillary
- Tangent
- Equal
- Parallel
- Perpendicular
- Fix/Unfix
- Midpoint
- Concentric
- Colinear
- Curvature
With these enhancements, you at present immediately run across origin axes, planes, and rotational manipulators to aid create your 3D sketch.
Moving from 1 sketch aeroplane to another is as easy as moving your mouse cursor in the direction you desire to sketch. Guidelines then appear to aid you sympathise where the sketch is going to be in 3D space.

Differences Betwixt 2D and 3D Sketching
In a 2D Sketch, we constrain sketch geometry to the airplane used to create the sketch. Y'all tin create a new 2D sketch on each of the post-obit:
- XY, YZ, or XZ origin planes
- Faces
- Structure planes
A 2nd sketch plane can originate anywhere in 3D infinite. Withal, the selected plane restricts sketch geometry to that plane.
With a 3D sketch, Fusion 360 removes the planar restriction allowing you to create sketch geometry anywhere in 3D infinite.

It's important to note that 2D sketches also exists equally an private Sketch characteristic in the parametric timeline. You'll often have several different sketch features that make upwardly a design.
Contrary, 3D sketches volition be one single sketch feature in the timeline.
Sketch dimensions and constraints can sometimes be harder to update and manage with 3D sketches – making the concept ofdesign intent harder.
Knowing when to utilise a 3D sketch instead of a 2D sketch can make all the divergence.
When to Use 3D Sketches
In that location's no question that 3D sketches come up with extra complexity. That may have you lot wondering, "When should I use a 3D Sketch?"
In brusque, apply a 3D sketch to create a path for tubing, sweeps, lofts, or surface edges, when the design continues to multiple planes.
Use a second Sketch to create planar (flat) sketch geometry for common features like extrude and circumduct.
3D Sketches are also good for:
- Routing
- Sweep Path
- Guide Curve
- Surface Extrudes
- Curve-Driven Patterns
- Split (Body) Lines
- Assembly skeletons
In summary, use a 3D sketch if it will salve time creating the model when compared to using traditional planes and 2d Sketches.
3D sketch example objects:
- Bike handlebars
- Shower caddy
- Axe head
- Article of furniture with continuous shapes

Create a 3D Sketch in Fusion 360
- Select theSolid tab in theDesign workspace. SelectCreate Sketch in the toolbar.
- Select the initial plane or face to brainstorm the sketch on.
- Check the3D Sketch box in theSketch Palette.

- Select 1 of the sketch commands supported past3D Sketch. The 3D Sketch Manipulator will announced at the default location (0,0,0).
- Select a sketch airplane or adjust the3D Sketch Manipulator. If desired, switch to a different sketch plane past selecting it (XY, YZ, or XZ) or rotate the sketch plane by dragging whatever rotation handle.

- Click anywhere on the active sketch aeroplane to create the kickoff sketch point. Hover along the axis until its extension line displays, then click to place the point to restrict the betoken along an axis.
- Proceed to place sketch points as desired. The origin of the3D Sketch Manipulator volition shift to the final betoken you placed, every bit you place 3D sketch points.
- ClickFinish Sketch in the toolbar to end the sketch.
Practice 3D Sketch – Sweep a Side Table

Fourth dimension needed:20 minutes.
I happened to come up beyond this "C Side Table" on Amazon and thought it was the perfect 3D Sketch beginner project.
This tabular array design could theoretically use 2nd Sketches. However, we can make the tabular arraymuch faster using 3D sketches.
- SelectCreate Sketch in the toolbar
Offset the sketch by selecting the XY origin plane. Nosotros'll click this aeroplane to showtime by drawing the lesser of the table as if information technology were sitting on the ground.
- Plow on 3D Sketch
Select the 3D Sketch checkbox in the Sketch Palette to plough information technology on.
- Activate Line & Home View
Select the line feature in the toolbar or hit the keyboard shortcut "Fifty." Select the "Home" position next to the ViewCube. This volition help u.s. sketch in 3-dimensions.
- Draw Get-go Line from Origin
At this point, we can beginning the line by setting the first point at the origin bespeak.
Similar to a 2d sketch, we volition drag our mouse cursor along the dark-green Y-axis. Blazon out 45cm for the length then click where the line snaps into the Y-axis. Fusion 360 will automatically add a "horizontal/vertical" constraint for united states of america.
- Draw Line Direct Upwards
Nosotros can offset to sketch the height of the table by moving our mouse cursor to the blueish z-axis. The cursor should snap to the z-centrality when close.
Type out 60cm for the height. Carefully select the blue z-axis to set the line, making sure it automatically add a vertical constraint.
- Heading Back Toward Eye
For the third line, we'll desire to head dorsum toward the centre, while post-obit the green y-axis. If you haven't already noticed, come across that the origin planes move to the end of our line while in 3D sketch mode.
This is where things get-go to become tricky with 3D Sketches. We don't want to overuse sketch dimensions. Instead of typing out a dimension, click to place the line along the y-axis.
Shift-click the endpoints of the line nosotros just placed and the origin bespeak or the original starting bespeak of our first line. Select the "horizontal/vertical" constraint in the toolbar. This will ensure they stay the same length while making information technology easy for u.s. to update but one dimension.
- Reactivate Line Command
Select the line feature in the toolbar. Select the endpoint of the line nosotros but placed.
The 3D sketch planes and manipulators volition reappear once you select the endpoint.
For this line, we'll type out25cm for the width. Brand sure to snap the line in place along the red 10-axis.
- Heading Dorsum to the Right
We'll now desire to create a line heading back to the right.
Since we've already defined our length, we'll want to employ sketch constraints instead of sketch dimensions for this one. Click along the green y-axis where the line snaps in at the same length of the reverse line.
Hit the "Escape" central on your keyboard. Shift-click the endpoint of this line and the opposite line. Select the "Horizontal/Vertical" Constraint in the toolbar. This volition forcefulness the line to stay the same length.
- Heading Straight Down
Reactivate the line control in the toolbar. Select the endpoint of the terminal line we created.
Heading straight down, click to place the line along the blueish z-axis where it snaps equidistant to the opposite line. The line should be 60cm.
- Finishing off The Lines
Let's terminate off the lines past mimicking the "C" shape on the opposite side.
Place the first endpoint at the crimson y-centrality. Create the second line by clicking the origin point.
Hitting the "escape" key to clear the line command.
- Adding the Final Constraints
To ensure our sketch is fully-constrained, we'll need to add together the final constraints.
Information technology appears the last line created does not have a constraint forcing it to remain in one management. Simply select the line and and so select the "Horizontal/Vertical" constraint in the toolbar.
Our sketch is now fully-constrained. Nosotros can double-check this by looking for the red lock icon next to the Sketch name in the Browser.
- Turning the Sketch into Pipes
Our sketch is at present complete. We're ready to apply the Pipe command to turn the sketch into article of furniture.
Select theSolid tab in the toolbar. SelectPipe from theCreate dropdown. Select the 3D sketch geometry.
- Adjusting the Pipe Features
Nosotros'll want to gear up theDepartment blazon toFoursquare. Nosotros tin can likewise change the thickness of the piping past changing the section size.
I've entered2.5cm for thesection size.
Select the "Hollow" checkbox, which displays thesection thickness. For the department thickness blazon out2mm.
- Congrats and Next Steps
Y'all've at present completed the 3D Sketch! Cease off the model past adding boards to the meridian – or any surface yous want!
Source: https://productdesignonline.com/fusion-360-tutorials/introduction-to-3d-sketching-in-fusion-360/
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